14 lines
		
	
	
		
			284 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			284 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
 | |
| layout (location = 0) in vec3 aPos;
 | |
| layout (location = 1) in vec2 aTexCoord;
 | |
| out vec2 TexCoord;
 | |
| uniform mat4 model;
 | |
| uniform mat4 view;
 | |
| uniform mat4 projection;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_Position = projection * view * model * vec4(aPos, 1.0);
 | |
|     TexCoord = aTexCoord;
 | |
| }
 |