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Djalim Simaila 0ffaffc83e ♻️ (engine): refactor object storage to unique_ptr and improve mesh handling
- Add face counter in Mesh3D
- Switch objects map to std::unique_ptr<Mesh3D>
- Update VAO/VBO binding syntax accordingly
- Adjust cube rendering logic and camera position
- Simplify vertex data, load external model instead of hardcoded vertices
- Change main window size to 1000x1000
- Clean up includes and debug prints
2025-10-24 09:49:05 +02:00
assets ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
include ♻️ (engine, Mesh3D): refactor 3D object handling 2025-10-24 07:58:20 +02:00
src ♻️ (engine): refactor object storage to unique_ptr and improve mesh handling 2025-10-24 09:49:05 +02:00
.gitignore forgor about the cache 2025-10-15 08:20:55 +02:00
BUILD.md 📝 (BUILD.md): add build instructions 2025-10-15 08:14:26 +02:00
CMakeLists.txt ♻️ (engine.cpp,onCreate.cpp,showFps.cpp,CMakeLists.txt): remove unused headers and clean up build file 2025-10-15 10:02:30 +02:00