- Add face counter in Mesh3D - Switch objects map to std::unique_ptr<Mesh3D> - Update VAO/VBO binding syntax accordingly - Adjust cube rendering logic and camera position - Simplify vertex data, load external model instead of hardcoded vertices - Change main window size to 1000x1000 - Clean up includes and debug prints |
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| assets | ||
| include | ||
| src | ||
| .gitignore | ||
| BUILD.md | ||
| CMakeLists.txt | ||