#ifndef _MESH3D #define _MESH3D #include "Texture2D.h" #include #include namespace djalim { class Mesh3D { public: Mesh3D(); Mesh3D(const std::string& filepath); std::vector meshVertices; int numMeshVertices = 0; int numFaces = 0; void loadOBJFile(const std::string& filepath); Texture2D texture; GLuint VBO; GLuint VAO; }; } #endif // !_MESH3D