#ifndef LOOPS_H #define LOOPS_H #include "ShaderProgram.h" #include "Texture2D.h" #include "engine.h" #include namespace djalim { void rainbowWindow(double elapsedSeconds); void rgbTriangle(djalim::ShaderProgram shaderProgram, unsigned int VAO); //void cube(GLFWwindow* window, djalim::ShaderProgram shader, GLuint VAO, std::map& textures); void cube(GLFWwindow* window, djalim::ShaderProgram shader, Objects3D& objects); } #endif // LOOPS_H