//----------------------------------------------------------------------------- // Vertex shader for light bulb mesh //----------------------------------------------------------------------------- #version 330 core layout (location = 0) in vec3 pos; layout (location = 1) in vec3 normal; layout (location = 2) in vec2 texCoord; uniform mat4 model; // model matrix uniform mat4 view; // view matrix uniform mat4 projection; // projection matrix out vec2 TexCoord; void main() { gl_Position = projection * view * model * vec4(pos, 1.0f); TexCoord = texCoord; };