SlowDown Respawn & Checkpoint Barre de vie (bug ; vie ne -2) + ajouts d'assets
22 lines
483 B
C#
22 lines
483 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Damager : MonoBehaviour
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{
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[SerializeField] public int damageValue;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if(collision.gameObject.CompareTag("Joueur"))
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{
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Player player = collision.gameObject.GetComponent<Player>();
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Debug.Log(player.health);
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player.hurt(damageValue);
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}
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}
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}
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