Chataigne/Assets/Script/TriggerDog.cs
Djalim Simaila a261d1c6df Les_dernieres_modifications
Menu play, quit et end
Importation bruitage
Changement anim
2023-06-02 15:04:44 +02:00

34 lines
959 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TriggerDog : MonoBehaviour
{
private bool isTriggered = false;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Joueur"))
{
if (!isTriggered){
isTriggered = true;
GameObject hades = GameObject.Find("HADES");
Ennemy e = hades.GetComponent<Ennemy>();
e.setAggro(true);
GameObject follow = GameObject.Find("Camera Run");
CameraRun cr = follow.GetComponent<CameraRun>();
cr.toggleFollowPlayer(false);
}
}
}
private void OnTriggerExit2D(Collider2D collision){
if(collision.gameObject.CompareTag("Joueur"))
{
if (isTriggered){
isTriggered = false;
}
}
}
}