24 lines
689 B
C#
24 lines
689 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Parralax : MonoBehaviour
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{
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private float length, startpos;
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[SerializeField] private GameObject cam;
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[SerializeField] private float parallaxEffect = 0;
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// Start is called before the first frame update
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void Start()
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{
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startpos = transform.position.x;
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length = GetComponent<SpriteRenderer>().bounds.size.x;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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float dist = (cam.transform.position.x * parallaxEffect);
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transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z);
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}
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} |