Chataigne/Assets/Script/Ennemy.cs
Djalim Simaila a261d1c6df Les_dernieres_modifications
Menu play, quit et end
Importation bruitage
Changement anim
2023-06-02 15:04:44 +02:00

46 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ennemy : MonoBehaviour
{
private Rigidbody2D rb;
private SpriteRenderer sr;
private Animator animController;
[SerializeField] private bool isAggro = false;
[SerializeField] private float aggroDistance = 30f;
[SerializeField] private float speed = 20f;
void Start()
{
rb = GetComponent<Rigidbody2D>();
sr = GetComponent<SpriteRenderer>();
animController = GetComponent<Animator>();
}
void Update()
{
Player player = GameObject.Find("Player").GetComponent<Player>();
Vector2 playerPosition = player.getCurrentCoords();
Vector2 currentPosition = rb.transform.position;
Vector2 direction = playerPosition - currentPosition;
direction = direction.normalized;
if (isAggro){
direction *= speed;
rb.velocity = new Vector2(direction.x, 0);
}
else{
rb.velocity = new Vector2(0, 0);
}
}
public void setAggro(bool value){
isAggro = value;
}
public void reset(){
isAggro = false;
gameObject.transform.position = new Vector2(290, 6);
}
}