using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Checkpoint : MonoBehaviour { [SerializeField] public Vector2 spawnCoords; void Start() { Rigidbody2D rb = GetComponent(); spawnCoords = rb.position; } private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Joueur")) { Player player = collision.gameObject.GetComponent(); player.setSpawnPoint(spawnCoords); } } }