using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ennemy : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sr; private Animator animController; [SerializeField] private bool isAggro = false; [SerializeField] private float aggroDistance = 30f; [SerializeField] private float speed = 20f; void Start() { rb = GetComponent(); sr = GetComponent(); animController = GetComponent(); } void Update() { Player player = GameObject.Find("Player").GetComponent(); Vector2 playerPosition = player.getCurrentCoords(); Vector2 currentPosition = rb.transform.position; Vector2 direction = playerPosition - currentPosition; direction = direction.normalized; if (isAggro){ direction *= speed; rb.velocity = new Vector2(direction.x, 0); } else{ rb.velocity = new Vector2(0, 0); } } public void setAggro(bool value){ isAggro = value; } public void reset(){ isAggro = false; gameObject.transform.position = new Vector2(290, 6); } }