using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Damager : MonoBehaviour { [SerializeField] public int damageValue; private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Joueur")) { Player player = collision.gameObject.GetComponent(); Debug.Log(player.health); player.hurt(damageValue); } } }