using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LifeCountUI : MonoBehaviour { public Image[] lives; public int livesRemaining; public void LoseLife() { // Diminue la valeur de "livesRemaining" livesRemaining--; //Cache une des vies (images) lives[livesRemaining].enabled = false; //Si on n'a plus de vie, on perd if (livesRemaining == 0) { Debug.Log("YOU LOST"); } } private void Update() { if (Input.GetKeyDown(KeyCode.Return)) LoseLife(); } }