using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UntriggerDog : MonoBehaviour { private bool isTriggered = false; private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Joueur")) { if (!isTriggered){ isTriggered = true; GameObject hades = GameObject.Find("HADES"); Ennemy e = hades.GetComponent(); e.setAggro(false); GameObject follow = GameObject.Find("Camera Run"); CameraRun cr = follow.GetComponent(); cr.toggleFollowPlayer(); } } } private void OnTriggerExit2D(Collider2D collision){ if(collision.gameObject.CompareTag("Joueur")) { if (isTriggered){ isTriggered = false; } } } }