using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Trigger : MonoBehaviour { private bool isTriggered = false; private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Joueur")) { Debug.Log("je rentre dans le trigger"); } } private void OnTriggerExit2D(Collider2D collision){ if(collision.gameObject.CompareTag("Joueur")) { Debug.Log("je sors du trigger"); } } }