using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Life : MonoBehaviour { public int heartNumber; private GameObject player; private Player p; private Image image; void Start(){ player = GameObject.Find("Player"); p = player.GetComponent(); image = GetComponent(); } private void Update() { if (p.health >= heartNumber){ image.enabled = true; } else{ image.enabled = false; } } }