using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchCamera : MonoBehaviour { [SerializeField] Animator animator; private void OnTriggerEnter2D(Collider2D collision) { if(collision.CompareTag("Joueur")) { animator.SetBool("Cam2", true); } } private void OnTriggerExit2D(Collider2D collision) { animator.SetBool("Cam2", false); } }